halberd beam ftl. All other beam weapons are ineffective against any shields. halberd beam ftl

 
 All other beam weapons are ineffective against any shieldshalberd beam ftl  Sure, they do a lot of damage, but you have to get the shields down first

And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. This is a list of useful guides regarding FTL. I once one-shotted the first stage of the flagship with a pegasus missile, an ion bomb, and two hull beams. 2) Dual lasers aren't sold or dropped, so it's impossible to have two of them. 72K subscribers in the ftlgame community. Ensign;. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?I'm wondering how to make these work. Don't use Hull Beam. Each of these guides is written by a skilled player with a high win rate on Hard difficulty. eventually i couldnt control. Charge Laser I. One beam. Glaive is slow as shit but it's horrifically powerful when it hits. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Example: The 2nd version of the Stealth Crusier with halberd beam, pegasus/artemis missile and burst laser II is the best, because. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. Halberd > Mini > Hull in my personal opinion. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. Only one power, it fires way faster than any missile weapon except the Leto (or an uncharged swarm missile), but unlike the Leto, it does solid damage. Tooltip Beam weapon, 2 damage per room. To be more precise, Halberd Beam and Glaive Beam respectively pierce 1 and 2 shields BUT will only do 1 damage to each room. It is crewed by three Zoltans and. Modular Weapons(tm) are a type of weapon manufactured by Hektar Industries(tm). If i had a halberd beam and some lasers, I would let the halberd beam charge all the way. All laser shots deplete a single shield layer, but some (Heavy or. For the tables of all weapons, see Weapons (tables). Crew damage. Boarding coupled with either Mind Control or Hacking or both can be extremely effective. Faster Than Light (FTL) Ship Tier List – FTL Best Ship Guide. i was loving starter weps + max shield and halberd beam, i just needed a better attack drone (or a way to get from 1st fight to the repair next to the base without. Doesn't take as much power or as long to charge as the Glaive. This is sector 2 Uncharted Nebula on easy…On the lanius B with 2 health rn lol, i now have flak 1, flak 2, adv flak and a halberd beam but the boss is kicking my ass. -25% cooldown. Just below them are the relatively powerful beams (mini-beam, hull beam) and lasers (dual lasers, heavy laser I). Other than that, they're amazing. In our case, S is the best characters with D being the worst, and A, B, and C filling the. The Mini-Beam is highly underrated: it's the second best weapon in the game after the Halberd, actually an even better ratio of damage-per-power-second, the absolute best in the game by that metric. Halberd Beam is the best rounded of the beam weapons. There are also distress signals that may come from different systems. Every shield bubble reduces beam damage by 1 point. But as soon as you get a real targetable beam or any other set of workable weapons, I find the artillery often stays powered off for the rest of the game. Catch me live every weekday from 1. Lanius A, almost entire ship depresurizes. The Burst Laser mk2 is great. It delivers 8 damage from one weapon slot at affordable power and time usage. Make sure it's something you have acheived, at least once. This strategy does require some good luck early on, though, like with Stealth B. 16 votes, 23 comments. most powerful "common" weapon has to be artemis, 1-2 power efficiency with full shield pierce, 10 seconds cd, 10 acc mod, etc etc is well worth the price of one missile per shot. piloting, shields, and missile artillery) Captain_Lord_Avalon • 7 yr. When I'm using beam weapons, it's usually a halberd. The Pike. ) or with ion setups. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. Sit down Burst II and Flak, you're good but not the king. ) This is the great advantage of hacking Piloting. The key to using beams effectively is knowing how to aim them properly. Enemies target beams inefficiently, starting the beam in the centre of a room. I've got a pretty strong build on my stealth A cruiser. Don't buy the heavy laser but keep it if you find it, it's a great 4th slot weapon, on par with the small bomb. i had a mini beam and 2 halberd beams. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. As long as the halberd doesn't go down, I have a BLII and a Halberd to finish off the Flagship. Then a friendly battle offered up the surrender reward above, and I was off and rolling from that point. Lanius absorbing automated scout. . Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Sure, they do a lot of damage, but you have to get the shields down first. 충전 시간. There are mathematical solutions to problems like this. Artemis, Breach II, Ion Honorable mention: Hermes. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. With one shield active, it will do 2 damage per room, because 3-1=2. FTL: Faster Than Light > General Discussions > Topic Details. Note that the Halberd and Glaive beam will lose one point of damage for each layer of. momus is also good for similar reasons, but personally id prefer an artemis unless i already have missiles (to use the momus to conserve ammo) golbat Nov 5, 2021 @ 6:34pm. 21] В руководство добавлены "Кристальная блок-бомба" (Tier D) и "Залповые кристаллы мод. If the room is. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. Sure, they do a lot of damage, but you have to get the shields down first. Halberd Beam Short title Halberd Beam Description Slow but reliably powerful standard beam weapon. With random events, enemy encounters, and multiple gameplay paths, no two playthroughs are ever the same. Each ship starts with. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. And later on, a boarding-only strategy can be fun with the Mantis B or Crystal B. They can be modified to take on properties of different weapons, such as lockdown or fire. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. Free scrap with resources (Lanius) Friendly ship out of fuel. just got a second Halberd beam first move in sector 2. Except it never works. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. There are a total of 40 weapons ranked in this tier list. For the cost of 1 extra power, you get 1 more damage per room, or you can penetrate 1 layer of shields, both of which are awesome. Posts: 126. #15. Personally, I'll go with the Halberd, but if you're low on scrap then go with the Hull. The DPS of any weapon depends on the rest of the loadout. 3/4 Shield power. Why this exists Because I came up with an awesome pun for a weapon name, hullberd, a mix between the hull and halberd beams, and because the next ship gimmick that I knew I wanted to do would be possibly quite underpowered and I don't want gimmicky/underpowered ships to make up more than half of my ships, I needed to make. g. I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games. Category:Filler Events. 72K subscribers in the ftlgame community. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. Bird of Prey is a Ship Achievement for the Stealth Cruiser. Purchasing Cloaking would help your survival during early-game, as Leto Missiles combining with Halberd Beam would be sufficient for defeating most easier opponents. Hull Beam is a good beam in general. i only had 3 crew. Catch me live every weekday from 1. 96a-RC10] The Star Federation v0. Quests are started in some of these events. But the 3 power cost on a Halberd is tough to manage in the first couple sectors before you get a chance to upgrade your weapons system. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. This event can occur only once per sector. The best three weapons in the game are Halberd Beam, Burst II, and Flak I (sometimes called the Holy Trinity). You can also add other things, like: I had a II tier shield system, but with a maxed cloaking system, and II tier engines. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. I'd like a 2nd, non-missile weapon ASAP, certainly by sector 3. Hard Stealth A, right before last jump of sector 6. It can be Halberd + Flak I or II, or flak with Pikes. It has a fast charge time, requires only 2 energy and does 1 damage. Enter the fight with fully upgraded engines, at least 6 shields (3 layers), level 3 piloting system, a teleporter and a decent boarding crew. The burst is basically the baseline for weapons, the good all-rounder. The Heavy Laser Mk1 beats it (once shields are down) and is available to everyone. The Stealth B has several crushing advantages: it starts with a Cloaking unit, and not only that, one that begins already upgraded to level 2. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. also, at this point in the game, selling pre-igniter would have prevented me from using a sven maneuver to bring my halberd beam to bear along with bl2, flak I and ion blast with my first volley. Ruinae Retroque Rursus. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. So, here are the tips I can think of. Beams and ASB shots do not collide with anything. im playing on zoltan A with the halberd beam, ive been using the missle launcher and it def seems like a "destroy that thing right now" weapon. Halberd Beam Cooldown 17s->18s Halberd Beam Rarity 2->4 Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. Combat Drones are pretty much always better. Beams have 0 dps without shield droppers. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. It needs to hit the tile that the crew member is on. I'm wondering how to make these work. . Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. If the boss has 4 shields and you flak down 3 bubbles, glaive still does 2 and. It does 1 damage to a ship with 2 shields. Pike Beam is a very good early weapon but becomes much less useful later in the game. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. just don't buy those things unless you really need a 2nd weapon and there' snothing better. Charge Ion: The best Ion-weapon in the game. Your ship can have only up to three augmentations, and the cargo storage cannot hold any of them. Ended up finishing the run, I had hacking and had just bought cloaking so the hacking pretty much did everything I needed the flak to do. FTL Recharge Booster Effect 25%->55% (Allows Level 4 Engines to fairly reliably avoid ASBs, and Level 3 to avoid them sometimes. FTL on Steam: came from my stream on July 20th, 2021. RNG in this game is little too much to bear. I decided that as good as the Halberd is, it's still just a little premature right now, I already have a good beam and can't really afford more weapons system power, and the re-loader does make my fast weapons able to strike first significantly often (faster than a Burst 2. Lasers are general-purpose energy weapons. Halberd beam is my favorite weapon. Fire. Like any projectile weapon, lasers can miss. View Mobile Site 74K subscribers in the ftlgame community. Fuck. Swarm Missile Charges 1 shot every 7 seconds for upto 3 1-damage shots. The layout is wrong. Sit down Burst II and Flak, you're good but not the king. So buy: 1) Flak 1 = BL2 > BL1 > Charge Laser > Hull laser 1 = Chain laser = flak 2. Nothing else delivers the 8-10 damage of a halberd beam or even the 4-5 of the lesser ones. 56 votes, 47 comments. Excellent weapon, as long as you can tear down shields. The biggest issues are the crew and layout (one Zoltan is wasted until another crew is added, and then the shields+weapons+engines corner requires a lot of work to protect vs boarders if the piloting Zoltan is moved to that area). Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. Or maybe you did, but you still have to upgrade your weapon system to power it. glaive. But if you are feeling confident in your ship and you have the extra scrap they are decent long term investment. Started my first game as Zoltan cruiser. Press question mark to learn the rest of the keyboard shortcuts. Good guide for this strat though. FTL: Faster Than Light is a procedurally generated roguelike game that has you captain a starship to its doom, repeatedly. Beam weapons that deal 1 damage require ALL shields be down. This year, FTL: Faster Than Light will have a postmortem, focusing on the development, release, and post-release of the game. . However it cost 15 more scrap in store. The only time that the BL3 is useful is when you need something, anything to give you better shield penetrating power and it's the only thing available. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Last edited by Cryten; Oct 22, 2012 @ 5:53am #5. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. playing with the Zoltan ship with 2 beam weapons, and a missle launcher, ran outta missles and a single automated ship beat me because my (halbert?). To see the stats of the unique crew Sylvan, click here. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. E. Example : Enemy has 1 shield. In a hot fight, you need to take out the enemy's dangerous weapons or drones fast, which the artillery beam just doesn't do. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Among the best weapons are Flak I, Burst Laser III, Halberd Beam, and Swarm Missile. "Friendly" objects cannot collide; for example, you cannot accidentally shoot down your own drones. Most runs aren't particularly memorable, using the same standard tactics to work through the game, rack up scrap, and. The Beam Drone is win-more; if you can keep the enemy shields down, you can win by any method. Hull is not as powerful, but can fit right in with your current setup. They are exceptionally powerful damage dealers, able to do hull damage more rapidly than any other weapon once shields are down. I hate Ion Weapons. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. with pre-igniter and this set up cloaking ships were pretty much the only things that got any shots off at all. Glaive Beam still hits for 3. However, the pike beam can deal much more damage per charge than the burst mk II. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 19 votes, 14 comments. Lasers can only be shot down by advanced Defense Drones. Weapon usage. FTL isn't a balanced game, some weapons are strictly better than others and overall better in the big picture, Flak1, BL2, Halberd Beam are such weapons while the HL2 is a bad jack-of-all-trades. I had a great run going with the Mantis B. One of my favorite anti-flagship weapons setups is now dual Flak 1 + Halberd Beam. First of all, the Halberd Beam is the only beam weapon worth keeping. They appear on page 5. You now have an enemy armed only with a burst laser 2. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Maybe RNG saw fit to grant you a halberd beam, but you never encountered a complementary weapon. She is supposed to be a joke enemy that cannot effectively harm the player due to using all-beam weapons and drones (although she does occasionally use different, equally harmless weapon loadouts on subsequent encounters). 165 votes, 26 comments. I'm wondering how to make these work. I suppose with hacking, you don't need anything else. That is the Halberd Beam, not the often-cited Flak or Burst Laser 2. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). For the system, see Weapon Control. "Friendly" objects cannot collide; for example, you cannot. )Business, Economics, and Finance. From my experience, the Halberd is the best heavy weapon. I'm wondering how to make these work. This event can occur only once per sector. Enemy ships become more powerful with each new sector, but each type of ship is limited in the systems, weapons, drones, and crew it can have. Excellent weapon, as long as you can tear down shields. . It was a pretty simple matter to beat down the zoltan shield, disable all the weapons and just wait around until the power surge blast happens. If you scare off the Lanius you could probably make use of it. Each laser shot temporarily removes a shield layer. 141 votes, 12 comments. Also if you like Pike Beam you should try Hull Beam, the 2 sec lower fire rate is really nice and the shorter beam is often compensated by the extra damage on systemless room. The. Also a Halberd beam that does 2 damage per room will do 1 damage per room if 1 shield bar is up. No boarding or mind control, so point is there are multiple ways to beat it. If you are using mixed weaponry though, the Halberd is better, because it's lower cooldown and lesser powerrequirement makes it play nicer with other weapons. Halberd Beam. Double beams in general is bad idea, unless you have something crazy as secondaries. These weapons are ranked based on Damage, Swiftness, and Versatility. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. ). Holoshideim's FTL Guides. Burst Laser 1, Ion Charger, and Halberd beam by sector 6 -- could be better, but they're solid weapons for when boarding isn't an option and they'd be enough to take down the. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not. With 6 more hull damage (like a pike beam), you can oneshot stage 2 as well. Probably the best beam for any given situation in the game given the damage to power and cooldown ratio. Laser Charger Heavy Laser Mk 2 Hull Laser Mk 1 Hull Laser Mk 2 Anti-Bio Laser Frost Laser Mk 2. UPD [25. In general the Halberd is better. Wowee. LoggedBeams can't do damage if the enemy has their shields up, so in order to use a beam, you need to have a reliable way to drop the enemy's shields. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. Halberd beam does 2 damage,. Then once the beam breaks the shields, the Chain Laser mops up faster. . just got a second Halberd beam first move in sector 2. I would replace the Pike Beam with the far superior Halberd Beam a little later, plus add Long Range Scanners, and that was more or less all I needed. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. I've been playing this game since 2014. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. 6 power runs are pretty situational but it still happens. g. Good guide for this strat though. It fills the same exact role as a Halberd Beam in a weapon setup with some pros and cons: Heavy laser II is more focused damage - you can ruin their weapon system for example. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. Meanwhile, the 4 enemy crew (from a second port) are tearing my engines a new one, but I can still make this work. The mod takes the core gameplay of FTL and expands upon it greatly, adding a whole host of new weapons, ship types, upgrades, an entire subset of space station-type enemies, a 'slew' of new. For the system, see Weapon Control. Posts: 18. The Hull Beam is a weak weapon typically. A halberd beam can hit 6 rooms on some ships (such as the annoying rebel rigger), dealing incredibly heavy damage. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. Halberd + Duals + Heavy 1 with shields hack is probably better. 'Halberd' Beam; Starting Augments Zoltan Shield; Starting Resources 6 ; 2 ; Slots: 4 Weapons, 2 Drones, 2-tile Teleporter; Last Stand entry text: On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. Double Combat I drones and double halberd beam with flak 1. While it didn't matter so much with Zoltan B, the faster hull beam cooldown is still a nice bonus. Commented-out description Power Req: 3 A powerful but slow beam that deals 2 damage in a short line with a low chance of breaches. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…For example, level 3 hacking will take down four shield bubbles, allowing two halberd beams to do 16 hull damage to most ships (including the flagship). The Zoltan shield is excellent and will mitigate quite a bit of of damage. just got a second Halberd beam first move in sector 2. "Slow but reliably powerful standard beam weapon. Wowee. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1 bubble to deal 1 dam. But I'm certain I could take down a high dodge + high shield enemy faster powering a burst laser mk2 instead. #9. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Sure, they do a lot of damage, but you have to get the shields down first. Advertisement Coins. FTL was in a generous mood for this run. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. Author Topic: [0. The Halberd Beam is the single best weapon in the game. Just beat the flagship, with no hull repair. Similar to the other FTL best weapons in S tier this is an efficient weapon requiring 3 power in total for 2 damage. 2 BL2 and Halb seemed the way to go. So, here are the tips I can think of. Each laser shot temporarily removes a shield layer. Never played it on easy (personal rule) and managed to get to the flagship twice, both times with the Torus. I made it to phase 3 with hacking until everything went to hell. Charge Ion. The B has been a dog in standard mode, but reasonably sucessful in AE because I can hack weapons till the Artillery Beam kicks in. Sure, they do a lot of damage, but you have to get the shields down first. Holoshideim's. 74K subscribers in the ftlgame community. 74K subscribers in the ftlgame community. FTL: Faster Than Light. Room total: 18. halberd beam, on the other hand, is an incredibly useful little beast. She is supposed to be a joke enemy that cannot effectively harm the player due to using all-beam weapons and drones (although she does occasionally use different, equally harmless weapon loadouts on subsequent. But really, any laser weapon that you can point at the enemy ship will work reasonably well. . Just beat the flagship, with no hull repair. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. Discussions Rules and. Boring, but practical. They could knock out the enemy shields and allow me to cut apart the defenseless ship. No other weapon in the game does that. Everyone knows the holy trinity of purchasable weapons: Flak I, Burst Laser II and Halberd beam. Sure, they do a lot of damage, but you have to get the shields down first. Enemies target beams inefficiently, starting the beam in the centre of a room. My slug died when a boarding drone went into the same room that was being hacked. FTL: Multiverse Wiki is a FANDOM Games Community. Finally with 3 or more shields active, it will do no damage because 3-3=0. The halberd hit for a full 8 damage, simply by lining up the beam properly. One of the best reasons to visit shops is to sell the great stuff you've accumulated along the way that don't fit with the loadout you have planned. Its the 3rd time in a row that i got the halberd beam from boarding. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. FTL: Faster Than Light > General Discussions >. I can almost always hit 4 rooms including both shields and weapons. This was ship 10 of my second win streak attempt (first attempt lost on ship 26). One of my best runs was double halberd (and double ion bomb + hacking. (I also feel like the increased enemy evasion on Hard and the availability of Hacking tends to make ion a bit weaker in general. r/ftlgameFTL: Faster Than Light. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. 74K subscribers in the ftlgame community. Got super lucky with all of the things I got that run, only took one hit on the flagship (95% dodge and missile still hits). There are also distress signals that may come from different systems. Modules are weapons that do nothing by. Ion while not the best opens up fun options. Faster Than Light (FTL) is a popular rogue-like space simulation game where players control a spacecraft and crew as they traverse a hostile galaxy. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. I'm wondering how to make these work. I'm on Stealth A. CryptoI played with Stealth A. (at least)Level 5 engines. Halberd beam is decent too in early sectors, but it's vital you find more firepower somewhere as the Leto just isn't enough to lower enemy shields (I've had a couple of weapon-starved playthroughs where not a single. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. hull and pike beam suck but can be used to decent effect. 109 votes, 13 comments. Press J to jump to the feed. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. Finally with 3 or more shields active, it will do no damage because 3-3=0. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. Love this game. These weapons are ranked based on Damage, Swiftness, and Versatility. Sectors are determined randomly, but there is a 48% chance for a sector to be. Chain Laser. There are several types of "player weapons", also known as "+" weapons, which are variants of existing weapons that use 1 less power. Halberd beam: This one really shreds stuff up. Showing 1 - 10 of 10 comments. I'm wondering how to make these work. I'm wondering how to make these work. doubled halberd beams aren't effective, they do no damage for me Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаSometimes they seem to do lots of damage and other time do absolutely nothing. All others will be defeated by a single layer of shields. I'm wondering how to make these work. FTL: Faster Than Light > General Discussions > Topic Details. layouts is primarily in the weapon system that provides a balanced setup of missile to knock out shields and the deadly halberd beam to destroy the enemy ship quickly. Lasers can only be shot down by Mark II Defense Drones. 99-RC5 - Inspired by FTL (5/23/23) (Read 288832 times) wizardcain. Discussions Rules and GuidelinesFlak 1 x2 + heavy laser 1 x2 is probably my favorite low power (only 6 power) alternative which can be used on all ships. Purchasing Cloaking would help your survival during early-game, as Leto Missiles combining with Halberd Beam would be sufficient for defeating most easier opponents. It doesn't. A free Halberd Beam, just like that! What a huge discovery. Oh heck yeah. I pull two of my crew members into piloting and vent out the rest of the ship. nothing alone beats a flak 2 for shield busting, pair it with a halberd and you are set for the game. Halberd > Mini > Hull in my personal opinion. So, here are the tips I can think of. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. I learned a lot by watching and reading about other people's strategies, so I wanted to share my own. Yeah, it can be fun but it's too easy to turn sour & frustrating too often. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. Two of either Flak Is and BL2s, coupled with a single Halberd Beam is probably the best 6 energy combo you can get. Each laser shot temporarily removes a shield layer. Small Bomb; Breach Bomb I;.